AI Insights · Timothy · October 2025
Top 5 Boxing Games on iOS in Europe: Q3 2025 Performance
Explore the performance of the top boxing games on iOS in Europe during Q3 2025, including trends in downloads, revenue, and active users.
In the third quarter of 2025, the top five boxing games on the iOS platform in Europe showed varied performance metrics in terms of weekly downloads, revenue, and active users. Let's delve into the details of each game's performance based on data from Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited saw a notable increase in weekly downloads, peaking at around 11.7K in early August. However, weekly active users declined from 30.9K to 15.7K by the end of September. Revenue showed a slight fluctuation, peaking at approximately $551 in early August.
Real Boxing 2, published by Vivid Games S.A., maintained a steady weekly download rate with a slight decrease towards the end of the quarter, from 9K to 5.7K. Revenue experienced a gradual increase, culminating at about $3.2K in the last week of September. Active users decreased from 15.5K to 9.9K over the quarter.
Boss Fight. by BoomBit, Inc. experienced a significant increase in weekly downloads, reaching a high of 10.7K in early September. Weekly active users also increased, peaking at 65K mid-September. Revenue remained relatively stable, with slight fluctuations, peaking at $319 in early September.
MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. showed a consistent weekly download rate, hovering around 5K. Active users remained stable, averaging around 12K throughout the quarter. Revenue reached its highest at $223 in early August.
Boxing Star: Boxing Fight Game, developed by THUMBAGE, saw a decline in weekly downloads from 12.3K to 1.4K by the end of September. Active users also decreased from 20.4K to 3.7K. Revenue trends fluctuated, with a peak of $3.8K in mid-July.
For more detailed insights and data, visit Sensor Tower's platform.